Version 0.2 has been running for a week. It split plays/hobbies into finite and infinite buckets.
Most notable change here is the submission to luck.
Rather than allowing energy-level to determine what to do, we roll the dice and pick one item from each bucket each day.
So far this luck has dictated that I do more writing than consuming. FOMO has been cut way down, afterall I don't have to suffer the fear since it's my decision to miss out.
Problem is the finite list now has the same problem before the playflow framework came along: it's so long that some items will never get any love.
How to do Twitter right
I think I'm doing Twitter wrong. At best half right.
Not in terms of gaining followers, and not so much in trying to have deep conversations.
I suspect there's a hive mind that can only be tapped into from Twitter.
First I may need to stop following the mega profiles. Beyond that I have to deep dive into the abyss of tweets and not sure what I'll find.
How to polish a turd from a mis-hire
Take enough risk and you'll make a hire you regret.
I always have the option of firing. But since I can still manage, I wanna turn it into an opportunity and see if I can make something valuable out of a dud.
Subselves & prototype-harmony
It's a mental-model I've been holding on for about a year but hasn't put it down into detailed description. It's about time.
I recently came across subselves as a concept but I'm not sure if that captures it.
Here's a preview.
You are not you. You are a collection of multiple yous. Like schizophrenia, there are more than two.
Each person inside you has their distinctive belief systems and personality quirks.
Most (if not all) mental problems are a result these personalities clashing.
Having them coming to terms is what I call prototype harmony.
A way of thinking about risk vs reward that is not quatified into statistics and probabilities.