Over-steering

There's a concept in car-racing called over-steering. That's when you attack corners like a madman on the wheel.

It's a symptom of over-correction but not exactly the same thing. The act of steering isn't so much a correction but a response to the environment.

Over-steering is a response that consists entirely of late reactions, effortful and glaring lack of grace.

That is what clumsiness looks like across all domains.

When designing a game, easy to learn is a quality to strive for. Over-steering by new gamers is something to look out for.

In the process of self-learning anything, pay attention to how you're doing too much of something. In Street Fighter I would overly aggressive and predictable, ended up getting punished for it.

Back to racing. Certain corners are attacked with less pedddling, some with trail-braking.

Either way expert racers would make it look like they are driving on a straight road by hardly moving the steering.

Upon mastery, grace manifests in economy of movement, looking effortless to outsiders but hiding tacit insights within twitches.