The making of Warcraft part 2
But how did Warcraft go from an idea to a full-fledged game? Let me tell you, it was not a straight-line path from conception to launch. As with many games the design evolved over time, with ideas being argued, tested, argued, changed, argued, retested and some eventually killed.
You probably gathered that there was a lot of arguing along the way, but that’s not always a bad thing. While sometimes they devolved into ad hominem attacks, hard feelings and apologies, the debates ensured that ideas were likely to be well-forged.